To be able to play this mission, the player must satisfy the following conditions: Thus, the case is closed and ECM's plot is recorded on VCPD's file.
Ultimately, they defeat Dino Fang and ECM's main facility self-destructs as the Virtua Cops narrowly escape from the explosion. The elevator leads them to the real Joe Fang, who starts to mutate into his monstrous, demon-like form known as "Dino Fang" by injecting the dinosaur genes into his own human DNA, and the Virtua Cops face him in the final battle once again. The three proceed get onto an elevator platform, where they fight Joe Fang clones. Janet hacks into the entrance, only to encounter Gale once again, who challenges the three in a duel inside the hangar. Rage, Smarty, and Janet are sent to the ECM's main underground facility. In spite of the shock Rage had when he saw Fang, the vehicle is destroyed and the military base is secured.ĭepending on the mission completion order and the player's performance, the player may be asked to play this final mission where the behind-the-scenes plot is revealed. The pilot, turning out to be Joe Fang (the final boss of the first two Virtua Cop games), shows himself. Enduring the heavily guarded area, the three make it inside the hangars where a crab-like mech provokes the three to a life-or-death duel. Rage, Smarty, and Janet make a sneak attack through the sewers before ultimately catching up with the military base. At the end of the bank mission, Janet receives disturbing information that the reason for the ECM's bank robbery was to retrieve a secured package of dinosaur genes.Ī military base has been seized by the ECM. The ultimate battle between the Virtua Cops and Brand ensues. Rage and Smarty survive Gale and pursue the bank robbers, ultimately being pushed towards the subway where Brand is hiding. Once Rage and Smarty spot Brand, the mastermind of the robbery, in the building, a chase ensues, but after Rage and Smarty endure the interference as they make their way out of the building, Gale interrupts them once again. The VCPD Riot Squad is no match for the ECM's munitions, prompting Rage and Smarty to assist the disadvantaged riot squad. The ECM is robbing a large bank in downtown Virtua City. While the VCPD manages to secure the pharmacy building, Janet receives disturbing information that the pharmacy's genetic cloning sample is missing. Proceeding deeper inside the pharmacy research lab, Rage and Smarty encounter a man named "Glitter", who masterminded the invasion. During the pharmacy mission, Rage and Smarty encounter a mysterious man known as "Gale", a ninja with unknown intentions. Rage and Smarty are dispatched by the VCPD to apprehend the invaders and secure the building. The ECM has taken over a large pharmacy building. The game follows Michael "Rage" Hardy, James "Smarty" Cools, and Janet Marshall, as they investigate three crimes performed by Virtua City's new crime syndicate, the ECM. Virtua Cop 3 has three chapters (referred to as Missions) which can be played in any desired order. The newly designed gun used in the game is named the Guardian II, and was designed by Tokyo Marui, famous for their model guns. Like the previous installments, players progress through the game choosing between three missions which vary in difficulty. The alternative weapons include the Smith & Wesson Model 629, Benelli M4 Super 90, H&K MP7, and the H&K G36C. Virtua Cop 3 also allows players to toggle between different weapons by pressing a button on the gun instead of having to use just one weapon, as in previous entries in the series. The meter can be replenished by shooting more enemies. While in ES mode, time slows down as the player's ES meter is depleted. Virtua Cop 3 introduces a new slow-motion " bullet time" mechanism called "ES mode" which allows players to slow down time by stepping on a special pedal.
The game retains the same gameplay as its predecessor with players shooting onscreen enemies using a gun controller.